As such there is not a full integrated entertainment design course set up to develop, train and graduate a artist to be a pro artist on graduation into the Game or Film industry.
//////// ALTERNATE CHOICES ////////
Thus, one has primarily two choices in UK.
- Illustration Course
- Animation Course
- Game Related Course
//////// ILLUSTRATION COURSES ////////
In general illustration courses are not equipped or mentally set up for conceptual art. They tend to run courses that are more "artsy", and looking to instill a sense of producing statements via their art or with the aim of being a book cover illustration.
This in itself is no bad thing, however it may not be what you signed up for.
A complementary strategy is to integrate alot of self study and self education about the digital arts, games industry and develop your own unique coursework to complement the illustration course.
A good illustration course can be advantageous, if it can impart the basic grounds of:
- Life drawing (allowing for full development of volumetric form, anatomy, line and sense of movement)
- Basics of drawing - perspective, form, movement
- Opportunity to educate in art history, be aware of various influences and deconstruction of art styles
- Opportunity to develop your own individualistic style and perfect the basics of painting
- Develop a good innate sense of colour and vibrancy
- Your degree is probably quite divergent from concept art, ad thus you might be fighting the system.
- Your coursework and self development means all your time is maxed out, with less time on social experimentation. (if you can stick some of that 10000 hours of art skill points, this wil set you up for a good line of freelance work)
//////// ANIMATION COURSES ////////
Animation courses on the otherhand are more closely in tune with producing concept art.
- Upon graduation, you are ready to enter animation, film or games
- You understand how to distill real life into a stylised form
- A great understanding of colour and flat tones/shaders
- A great understanding of movement, gesture, anatomy
That alot of the great stuff you've learnt you have to partially unlearn or extend further, due to ingrained habit.
- Your are is too stylised. This may require further self education to explore alternate methods of colour rendering and aesthetics
- Your art is too stylised. You require further exploration to produce realistic looking contemporary artwork for FPS type games.
- Your art is too stylised and your whole colour spectrum tends to be happy, vibrant and technicolour vs the more gloom laden desaturated moody pieces. This will require more experimentation.
RECOMMENDED UK COURSES
- Bournemouth Animation Course: Highly recommended & Rated by Nesta, the BU animation course, is a great complement to your budding career in animation, games, film & technical special effects!
- UWE Animation (Bower Ashton campus) & UWE Illustration
- Bradford Animation Course
ALTERNATE UK COURSES
- Abertay Game Design Course (dose not teach you to be a concept artist per se, but you learn a bit of everything)
- Staffordshire University - GamesConceptsDesign course (teaches a mixture of 2D/3D/mattepainting to aim to develop games artists). http://www.gamesconceptsdesign.com/
- UCA Rochester - CG Arts & Animation. They have a good group blog that incentives the participants to think about art, sources of inspiration and accountability.